

By delivering all of these changes, F1 2014 will make for an exciting and refreshingly different experience. “There’s been a dramatic shift in the sport the largest shake up in the rules and regulations for a very long time and the new power units provide a very different kind of challenge, for both driver and team. He’s not kidding, either aside from the idiotic new nose appendages there’s the inclusion of turbochargers, ERS, shrinking of rear wings and much more, resulting in cars that like to slide coming out corners. “This is the year it all changes – for the sport and for the game,” explained Stephen Hood, Creative Director for the F1 series at Codemasters. Worryingly no mention of Classic mode from F1 2013 was made, raising the question of whether it will make the transition, or perhaps appear as paid DLC. Nothing Earth shattering, then, but since the cars will feel quite different this year that should be more than enough for F1 fans to warrant picking up this iteration. There’s a driver evaluation which will apparently detect a players skill and tune the game’s difficulty appropriately, plus re-graded difficulty settings that will allow for more incremental increases in challenge. Given that Codemaster’s are focused on recreating the myriad of rule changes it’s unsurprising that the press release doesn’t mention any major new features or mechanics that are being added to the game. Codemasters have today announced that F1 2014 will arrive on October 17th for Xbox 360, PS3 and PC, naturally featuring the raft of rule changes that have come to the real life sport.
